Marvel Avengers
Role: Secondary Systems & UI engineer
Designed and implemented a system for the creation of missions, and chaining them together with easy to add narrative
Updated the Objective UI, and interacts
Designed and implemented a system for the creation of missions, and chaining them together with easy to add narrative
Updated the Objective UI, and interacts
Shadow of the Tomb Raider
Role: UI, Secondary Systems engineer, build support
Updated systems to better support post-launch updates (saving by hash vs index)
Design and testing new localization tools
Interfacing between Crystal Dynamics and Eidos Montreal studio
Updated systems to better support post-launch updates (saving by hash vs index)
Design and testing new localization tools
Interfacing between Crystal Dynamics and Eidos Montreal studio
Rise of the Tomb Raider
Role: UI and Secondary Systems engineer
Project Join Date: September 2013
Systems (any the UI associated with it):
Campsite (All actions one can do in the campsite, was done my myself and the UI artist)
Notifications
Map,
Interact prompts,
Crafting on-the-fly,
Objective system,
Tutorials,
Player guidance
The video below does a nice job of showcasing everything I worked on.
Project Join Date: September 2013
Systems (any the UI associated with it):
Campsite (All actions one can do in the campsite, was done my myself and the UI artist)
Notifications
Map,
Interact prompts,
Crafting on-the-fly,
Objective system,
Tutorials,
Player guidance
The video below does a nice job of showcasing everything I worked on.