Geometry Wars remake
Tools: C++Platform: Original Xbox, PC
Project Length: 10 days
Team Size: 2 Programmers
Geometry Wars is our remake of the Geometry Wars that myself and Chris Sosa made for our programming course. The engine was made by the two of us with Box2d as our collision and physics middleware and fmod as our audio middleware. The PC version used OpenGL to render the images but porting to the Xbox required changing image rendering, audio processing, controller input and HUD display. As there is no Googleing for problems when porting to the original Xbox, I had to look at existing examples supplied with the Xbox XDK and bend that code to my will, my specialty.
My tasks:
Project Length: 10 days
Team Size: 2 Programmers
Geometry Wars is our remake of the Geometry Wars that myself and Chris Sosa made for our programming course. The engine was made by the two of us with Box2d as our collision and physics middleware and fmod as our audio middleware. The PC version used OpenGL to render the images but porting to the Xbox required changing image rendering, audio processing, controller input and HUD display. As there is no Googleing for problems when porting to the original Xbox, I had to look at existing examples supplied with the Xbox XDK and bend that code to my will, my specialty.
My tasks:
- Enemy AI
- Main Menu
- Pause Menu
- Game Over screen
- HUD
- Art
- Rendering enemies and player
- Handled porting to Xbox (rendering, audio, controls and HUD)